Interlocutors are 9 feet tall and weigh 800 pounds. The interlocutor's apotheosis from mortal into velstrac involves the shedding of useless parts down to a glistening mass of veins, organs, and flesh. 1 2 Considering every bit of flesh as a canvas, interlocutors have replaced most of their own bodies with metal. Interlocutors are the self-proclaimed surgeon- sculptors among the velstracs. A typical augur kyton is 1 foot in diameter and weighs 30 pounds.Source: Pathfinder RPG Bestiary 3, pg(s). The condemnation of an individual’s spirit to the cage-like body of a kyton augur is the precedent for a truly agonizing and lonely existence.Ī lawful evil spellcaster can gain an augur as a familiar at 7th level by taking the Improved Familiar feat. Augurs are the least pragmatic type of all kytons, and thus the least respected among their peers. They are sometimes constructed by other kytons who seek to impose an everlasting punishment upon a particularly unwilling mortal sacrifice the defiant individual’s body is cast aside for scraps as its mind and soul are transferred into the monocular shell, producing an augur when the ritual is complete. Many augurs cannot help but indulge themselves when exposed to gore-rolling within and dipping their blades into freshly spilled pools-an unfortunate trait which has led many careless augurs to their capture or doom.Īn augur’s gruesome appearance is not always self-inflicted. Augurs, like most kytons, find themselves in a heightened state of arousal when witness to the destruction of flesh, but the extent to which these muscular orbs find pleasure in blood is far more treacherous than their more disciplined peers. While their usefulness in tasks of stealth and guile makes augurs deadly companions, their insatiable lust for blood often proves their ultimate downfall. Kyton brethren cross the planes to attack. Material Plane, where the augurs are able to scout out potential raiding locations or spot vulnerable, lone travelers before their more powerful Their miniscule size, sturdy exterior, and unnerving gazes make them ideally equipped for dangerous reconnaissance missions to the Humanoid bodies in favor of the more stealthy and wretched guise of a singular large eye armored in bloodied metal plates, augurs act as spies and sycophants for more powerful Treasure standard Gory sentinels with a lust for flesh and the myriad bodily fluids contained within, augurs number among the most common-as well as most despicable. Organization solitary, pair, pack (3-5), or squad (6-8) Languages Common, Infernal (cannot speak)Ī creature that succumbs to an augur’s unnerving gaze becomes shaken for 1 round. Skills Bluff +4, Escape Artist +9, Fly +11, Intimidate +4, Perception +7, Sense Motive +7, Sleight of Hand +9, Stealth +17 Str 8, Dex 17, Con 12, Int 13, Wis 12, Cha 7īase Atk +3 CMB +4 CMD 13 (can’t be tripped)įeats Improved Initiative, Lightning Reflexes Spell-Like Abilities (CL 6th concentration +4)Īt will- bleed (DC 8), mage hand, open/close Special Attacks bleed (1d2), unnerving gaze (30 ft., DC 9) Hp 19 (3d10+3) regeneration 2 (good weapons and spells, silver weapons) Init +7 Senses darkvision 60 ft., deathwatch Perception +7ĪC 17, touch 15, flat-footed 14 (+3 Dex, +2 natural, +2 size) LE Tiny outsider ( evil, extraplanar, kyton, lawful)
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